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crocz Says:
May 22, 2009 - Yes, but my point was that it's possible to run this on a 1985 hardware. And for that matter, I think there aren't any amiga demos close to this in 1985 yet, maybe a couple of years later.
RHWarrior Says:
May 22, 2009 - Amiga was a smartly designed system (even the 1000 was decent) but it lacked in number crunching capabilities so 3D usually was simpler/more faked than on contemporary PCs. (my 286/10Mhz for example "beat" A500s in flight sims).
crocz Says:
May 22, 2009 - true
artman40 Says:
May 24, 2009 - You know, the music in first Unreal game sounds a bit like in this demo.
crocz Says:
May 24, 2009 - The guy who did music for this actually made one song for the first unreal tournament, it's called razorback.
artman40 Says:
May 24, 2009 - That explains A LOT.
ar15expert Says:
May 30, 2009 - Well you're still wrong. VGA didn't come along until 1987.
GHOSTBGA Says:
Jun 26, 2009 - The music is so badass!
blenkarni Says:
Jul 4, 2009 - So where's the demo idiot?
orpheanjmp Says:
Jul 5, 2009 - in that box above your stupid shit where the video plays . you fucking moron.
jci10 Says:
Jul 18, 2009 - The A500 cost around $500 in 1987, compared to $3,000 for a '286 with no graphics, no sound and brain-dead DOS. As for 3D, I suggest you view the Black Lotus demo "Starstruck" that runs on a 1992 Amiga 4000.
SHOOTANGAEMS Says:
Jul 30, 2009 - With a name like that, are you sure you aren't actually playing CS?
asdfgh451 Says:
Jul 31, 2009 - The blue rods in the second scene are supposed to flash white to the rhythm of the music... But otherwise a great video. Thanks for posting!
AMYuntold Says:
Aug 28, 2009 - What is this running on?
therealEmpyre Says:
Sep 1, 2009 - It ran smoothly as silk on my 33 MHz 486, and I believe it was made for even slower computers than that.
LeTinctoire Says:
Sep 8, 2009 - Which again proves that hardware is only a detail if the coders are good enough.
ccyewzi Says:
Sep 24, 2009 - I Love 5:50, It's really GREAT!! in 1992!!!
InvisibleSandwichTM Says:
Oct 1, 2009 - If we stuck oldschool coders on these modern games, there'd be marked cosmetic improvements. And considering their spirits, the games might be more fun, too.
chrisbitz Says:
Oct 11, 2009 - Oh wow. I can still remember what the heart flutters felt like when I first saw this, and had a feint idea what computers could be capable of! What a great memory of such a feeling!
Darrkinc Says:
Oct 16, 2009 - does someone know where i can get this demo? the quality of this video is quite poor, even in HQ
crocz Says:
Oct 16, 2009 - you can get the original executable from scene . org
Dominionian Says:
Oct 24, 2009 - Brings back some great memories. I remember running this on an old 486
Eddynew Says:
Oct 25, 2009 - it ran fine on my 286!
pnvd Says:
Nov 18, 2009 - 7:29 powerful music I remember playing this demo on my 286. The package said it required a 80386 processor, but it worked anyways. (Maybe because I used am EM87 package to emulate a math co-processor?) During the part I linked above the music played fine, but the cube and face were moving too slow. I bought myself a 386 motherboard to put in my parent's PC, and I could finally watch it the way it was meant to be. Nothing will ever beat Starshine by Purple Motion though... Ah, the good old days.



ar15expert Says:
May 22, 2009 - 386's with VGA were not really making it into people's homes until more like 1990 or so. I remember my family paid a fortune for a 286/10 with EGA in 1987. At the time 386's were really only being used in business and science and were not commonly being delivered for home use. No demo programmer could have really written this in 1985 because nobody would ever get to see it.